
Simply put: it takes time, and it’s a hardcore game. As long as players put in the effort, the intricacies of boxing really open up and the abilities can be mastered. This is all for the sake of making the player appreciate the strategy and mental game that goes into boxing, though, and Fight Night Round 4 does well at opening players’ minds to those aspects of boxing. Some of the damage seems inconsistent you can get 15 solid hits in on your opponent, and it seems like little is happening, but get in one or two counterpunches and you get a knockdown, or at least a temporary depletion of most of your opponent’s stamina bar. In fact, counterpunching is important to a fault. In later fights and against expert players, mastering counterpunching will be a requirement, and it does not come easily. An uppercut will do moderate damage by itself, but an uppercut used to counter a whiffed attack will almost always make the announcers mutter something about what a great punch that was, and the boxer who takes the hit will take a considerably larger amount of damage. The fighting system also highly rewards counter-punching. The other styles are not quite as noticeable at first except when the computer is using them, but these differences open themselves up to players who play the game for a long time and who play competitively. Boxers with longer arms will do better by staying away and tagging their opponents from a distance, while inside fighters have to get in if they want to succeed. The most noticeable factor is inside and outside fighting. Each boxer’s stats include height and reach, and there are different fighting styles as well. It’s not just the time periods: you can mix up the weight classes and see the effect that Foreman would have on a lightweight. Curiosity alone makes the exhibition matches worth playing, since the most of these boxers haven’t fought each other. George Foreman is highly aggressive yet still has reach. Jermain Taylor is highly orthodox and by the book, and exceptionally so. Ali fights on the outside, but is highly unpredictable, like his forebear. This is, for the most part, a good thing. Simply put, Round 4 pushes and punches the boxing genre forward.Ĭompared to its predecessor, Fight Night Round 4 is more technical and aims to be more like real boxing, and this shows in every element of the game. Or do you want the real side of boxing, with strategy, anticipation, clever ideas, comebacks, and surprises? Round 4 satisfies that desire, too. If you like your games dazzling and shiny with sweat, blood, and bruises galore, Fight Night Round 4 pleases. Maus, stalker demon, _dominic_, JT911, ZABL, DjWooolf, HollyAngel, -SerG-, ormanich, LegenDa, voland222, ManG, DenB, sychoi, Spartish, Spartanec, Zeno48, ehjls3, Bunker3D The Legacy, Myha-best, che_gevarov, zoxa, Гламурчик, Sicrong, BuYaN, yurok_pax, RAmmSTEIN_, atj, kid-rock, pajarskiukas, Reimond, XP圜T93, Igor.PRO, Stronger, Gugugu, man-16, philips, greatest, IvanLFC, Pos_Костя, sikator, Silver_Lady, MisTeRrRr, Metres, Toro85, LiLo StI4, proref, sp1k, Ghost1Lex, MAGGOT515, dfffd, -fast-, Vadik_p, kotila, lexey, dider, lexa911, Alex SS, p22055, Fleur, DJ Lethal, Му)(а, Richard, SystemError, =VENOM=, xxxandr, Duza, stivik17, whiskass, bartmancool, pride69, Felix77, Steb-13, alex_x, Sidoks, Zvery, Ruslan #1, Iltan, mit994, prizex, serLOKO, kukuruzu, Drago one, Ybilo, MC_cools, Mr.Cruncher, susliikovskii, supernur, kott, 147258369, zaby, first, akro, RUSHWAR, Vizi, olivera, Lambretto, K Andrian, ArhangelZl, VVILD, 50cent.007, Ramon_ua, henkok, Димка№8, snow dragon, Joker_Zp_, ваванннн, Mancoffee, mas951, Kes_96, Kratkiy, Mr.Konstantin, Mr.Crow., Бакс бани, Даниил., Sanex777, ЫЯЖ, TrueSteve, Danten, Александр I, ТёмаМиронов, k.1.n.z.Fight Night Round 4 pushes the bar on all fronts.
